Friday, June 10, 2011

Wednesday, June 01, 2011

initial shot of a game I'm creating, it's set in England mostly at night but will feature day scenes.
I have already implemented the animations, shooting, walking, doors and all. I need to now focus on creating the enemies and tweak the game play. The character is only a place holder at the moment, the finalized character is still in development.

Monday, April 18, 2011

Haven't posted in a while so I decided to put up my current practice.

Saturday, January 22, 2011

paint practice


two quick loose paintings, for practice.

Monday, December 27, 2010

Friday, December 24, 2010

speed painting practice

a bit o' photoshop painting to test my new wacom. I've not really painted much before as I usually sketch on paper but i decided to have a go at PS and I found it quite fun. I didnt use any reference at all, as you can probably notice but it came out reasonably well despite the lack of reference, I will definitely do more soon but probably with reference and maybe colour swatching to speed things up a bit.

Thursday, December 02, 2010



This is an idea I had for a ship hall and observation deck. The main concept and atmosphere is dark claustrophobic hallways leading into large open bright rooms with dark corners and expansive views of space. The hall was darker but i brightened it up in Photoshop so you can see more.

Tuesday, October 12, 2010

container wip

a quick container wip, mostly hand painted apart from a slight low opacity rust texture. i think i need a few enviro assets to balance out my folio so expect alot more.

Monday, October 11, 2010

Sunday, October 03, 2010

hunter

This dude is a hunter character ive been working on recently. He will be brandishing a shotgun and maybe riding a pimped tractor :P

Tuesday, August 17, 2010

wip

decided against the vicar because the silhouette of the clothing is boring beyond belief, so i am now turning him into an old, wise modern demon hunter. im also going to give him another form in which he is part demonic.




a quic.k stylized spead sculpt,


Thursday, August 12, 2010


another bash at z sphere sculpting, i like the freedom of creating a character this way. It lets me focus on the idea without having to worry about the topology and details straight away. It's only WIP at the moment havnt done anything to the legs yet or even descided what i want the body to do.

Wednesday, August 04, 2010

this was an attempt to create a model using just zbrush, i created the head from a zsphere then unwrapped with uvmaster and textured using the zbrush projection techniques and finally composited using photoshop.

Tuesday, July 27, 2010


I got a bit bored so thought id have a blast at zpheres and did this speed sculpt, its a wip but i may turn it into low poly but seing as its roughly posed i may not. its hands will be bound to its neck and they will act as its lower jaw

Sunday, July 25, 2010

a quicky

just a quick zbrush sculpt from a sphere, most my bust start with a base mesh that has been modeled using reference planes, so i thought i should have a go at doing it without all that stuff.
There isn't any real polypainting on there, i just splashed a bit o' colour on real quick like.

Tuesday, July 20, 2010

zbrush speed sculpt

my brother and I worked together to create this speed sculpt, it was a fun excorsise to take a zsphere and create somthing without any reference, especially with 2 people working on it. I'm going to try this again soon just on my own.

Wednesday, July 14, 2010

general

a bit of practice with hand painting and low poly modeling, i think i could of improved his sillhouette but the clothes are quite tight.

Tuesday, July 13, 2010

wip battlemage

just some practice of female anatomy, her right side will be for fighting with a buckler and short sword and her left will be for magic. She will have ice shards jutting like teeth from her skin.