i now understand just how much i have changed since the start of year one, i now understand why i need to be looking at everything even things unrelated to games, art or even gameart. to create anything you need knowlege and understanding of it you cant just rely on your knowlege of max, photoshop and leave everything else up to google. i need to be out there experiencing the world so i can be a better artist. this accured to me quite a while ago but i did not fully understand why or how important real life experience is until i played left 4 dead, i know that may sound stupid but its true.
I played through left 4 deads commentry mode to see what the makers of the games did and the amount of things they new and used in that game to get things just right was quite amazing, there knowlege of unrelated topics made that game what it is. from this i have realisedi must keep looking into everything i posibbly can to improve my creativity. so through these past few years i finaly understand what creativity is, and how its formed, its using everything and anything you have at your disposal.
Monday, November 24, 2008
update
these are a few updates on my character progress at the moment iam working choosing my final colours for my pilot. ive gone for a quite red rosy face as the characters face would be open to the elements quite alot, for the goggles i may add scratch marks in the normal map to portray speed, as if peices of debris have hit her as she was flying.
Sunday, November 16, 2008
old stuff
most of these models are either work in progress or have been scraped alltogether but i thought i should put them up anyway.
this is an iveco truck as you can see its not finnished but modeling this vehicle was a bit hard as it was my first modeled vehicle in quite a while.
these are a couple of structures i built for a scene i was creating in unreal it never got finnished but it was great practice as buildings are not my forte.
these are screens of a mustang i was creating for my first scrapyard but i scraped it as i didnt like the feel of the area, but i did like this model and as soon as i have time iam probably going change this model to its original state and make it drivable in crysis or unreal.
this is an iveco truck as you can see its not finnished but modeling this vehicle was a bit hard as it was my first modeled vehicle in quite a while.
these are a couple of structures i built for a scene i was creating in unreal it never got finnished but it was great practice as buildings are not my forte.
these are screens of a mustang i was creating for my first scrapyard but i scraped it as i didnt like the feel of the area, but i did like this model and as soon as i have time iam probably going change this model to its original state and make it drivable in crysis or unreal.
pilot
Friday, November 14, 2008
scrapyard
these are a few shots of my scrapyard as it stands to date, i have focust on creating a large authentic pile of rubbish without having to actually create alot of models, to save polys i made pockets of rubbish and placed them in areas that they would be most effective in giving the feel of the area bursting with junk.
cv_ wip
these are a few screenshots of my citreon van so far, i tried to keep my wireframe as neat as possible and it came out pretty well. to make my vans metal look more realistic i spent more time editing the spec map to give the right kind of shine. the whole thing is painted except for the wheels alloy and one overlay texture for the shine. tri count so far is about 4000 for the outside.
Subscribe to:
Posts (Atom)