Monday, October 13, 2008

my work is coming along now i have modeled my van scetched a few ideas for other projects and now ready to start texturing i have a few ideas on style and i will defenatly create many versions from poly count to textures and i may even do a few of the projects instead of just one, as last year i was told my work is good but theres just not enough of it. So this year im going to model anything and everything i can in the time i have and i will model them in as many different ways as i can fit into the time frame. i also want to concentrate on drawing more this year because i have modeled myself to death over the holidays, if it was interesting or fun in anyway i would model it. ive created fantasy villages, country lanes, modern day vehicles and people, i have improved alot from previouse work and this year is the time to show it. i am now confident on modeling people and i can now model vehicles easily. the latest vehicle i modeled not including the uni work is a bigfoot army truck, i descided to model it because it looked interesting and i wanted to get a nice looking vehicle into the crysis engine. i now have a fully working drivable bigfoot in crysis it even has smoke bellowing out of its exsaust.

this is my third character, i made this character to see how well i could produce a character with just painting in photoshop i also wanted to improve my edgeflow from my previous attempt. It worked out quite well, i improved on many aspects of my character modeling, which will help me in my up-coming uni work. Theres 2 areas ive realised i need to focus on to improve my character creation, one is to spend more time on clothing textures and the other,"Major" area is hands, i seem to give up and get bored of a character by the time i reach this vital area, for my next model iam going to make a nice set of hands.

this character is my second character i made and i didnt like the edgeflow at all thats why i created my woman character. you may be wondering why he looks ill, this is because i was asked by a friend to model a character which happened to be ill. also its partly down to my lack of photoshop practice.

these images are of my bigfoot truck again i used this model to practice my painting techniques on a 3d model, i tried to keep it simple as possible even though it was going into the cry engine, i tried to make fit with the style of the cry engine and when i put it next a crytek model it looked fine even though i hadnt put normal maps or spec maps on it.

i did this bus one day because i wanted to build a big vehicle with a detailed interior, i dont like the texturing on it as it lookes quite rushed because the rust is all over, there is no hint of the original look other than the shape, i may go back and produce a less rusted version.

these are a few other images i produced over the holidays. The bin was used in a street sene i created, the bed was for a friends mod and the last is a rabbit house i made to releive bordom.


i decided to go on a walk around leicester to find any sorce of reference and choose my scene depending on what reference were available. i found some interesting scrap yards, even though i wasn't able to get into all of them i finally got some photos of some interesting peices. the amount of textures and varied shapes made the scrap yard option the most appealing. I went from scrap yard to scrap yard to find as many different textures as i could as most of my models i have created in the past didn;t have much variation as i would like. so im trying to improve on that with year 3 models.

mostly these photos will help me with layout so my scene will not look face and organised as a scrap yard is usually quite messy except for stacks of vehicles.
the way i do rust on vehicles has completely changed since ive seen these scrap yards, the places rust populates on metal and the damage it does is quite interesting and the way weather causes damage to man made objects will be a focus in my scrap scene. After watching a documentory on wildlife while modeling my vehicle i saw a section on how abandoned cars reacted on its surroundings, for exaple the way elements from rusted metal polute and change the colour of water. it causes masive changes to the ecosystem of the area. this will not massivly change my scene unless there is large amounts of wildlife in my scene but it would be fun to incorparate it.
from these two pictures you can see the way the rain has fallen on the metal creating drip marks of rust, the cracks of paint create more detal texture and from all my work in the unreal engine i have found a nice way of creating detailed textures by tiling a normal map in a certain type of unreal material, which is greate for things like stone or rust and with a mask i can localise it to certain areas.