Sunday, December 09, 2007

some images of my murderer/zombie character i don't think im gunna have time 2 rig and pose him but it would be fun if i could, the best part of this project was cutting my brothers character head off and covering it with blood. i prefer my work on his head 2 mine


i was browsing the net and came across this web page devoted to quotes and i was reading through them an i came across a few i realy liked one is

Arthur Koestler:

Creativity is a type of learning process where the teacher and pupil are located in the same individual.

this quote stood out for me because of the many times we have been told in lessons we should be learning for ourselves and how learning max is best to be self taught and it also reminded me of a random thought i have when anyone is explaning something, for example if a tutor is showing you someone elses work to explain how to do the task then that idea he used as an example becomes void, thats why i hate it when examples are used. It also seems to me that if you cant come up with an idea from a word without guidence then you shouldn't be wasting your time doing a creative course. i prefer to be left in the dark about a task and work my way up untill i have an idea as that way gives more room for originality and creativity. its the hard work and lack of guidence which forces the mind to work for that goal.

Linus Pauling:

The best way to have a good idea is to have lots of ideas.

this is another quote i like because its exactly what was drilled into me at college and its what i try and use for my drawing all the time, create as much as possible and there is bound to be that one thats good, you just have to search through the junk to find the ideas worth developing.

Marie Antoinette:

There is nothing new except what has been forgotten.

i chose this quote because i just love its simplicity, everything has been done before in some way, shape or form. Its inevitable to have similarity's in work its the people that can admit that and move on to develope that idea that are truly creative.

drawing project

this character is based off a windmill and the mechanisms found in windmills for example his stomach is a grinder found in old fashion german mills this is the same for his feet. he is made up of wooden cogs and beems and they are heled together by the moss.

this is another version iam working on it encludes a background and the light source but they are not finnished yet

Wednesday, December 05, 2007

unreal creativity

rescently ive been working on the unreal 3 engine to get used to the up to date engines for next gen. ive been putting different models that ive made during lessons into the engine mainly my self portrait. Ill start with saying the procces of getting models into the viewers is simple, there is no back water exporter and converters like the Stupid half-life 2 engine, theres no errors no problems no down sides. just export import sort out a few texture files and bobs your uncle DONE! now to me that is real genious because i beleve most of the engines that are out there were made hard to use on perpose just to pi** off the modding comunity but then i discovered unreal :), which made other engines look like a mess of code left over from the programs developed for vending machines. they have realy created this engine for the creative mind, they have realised that most people out there do not have a degree in computer science or programing and do not want to be searching the web for little bits on how to create a .qc file for hl2 modles. the world today has become so much more open to creative and artistic people its amazing how easy it is to be creative compared to a few years ago. now people have freedom to express themselves and experiment with things, most if not all of this is down to a little known thing as the internet it has helped the world evolve, without it people would of realised there are other people out with similar passions yeah sure there could be that kid round the corner who likes to paint games workshop models with you but with the internet the scale is much more vast and open finding new creative ways to express yourself is so much more broader. Without the internet there wouldnt be a moding community so most of the creative talant in the industry would never of been recognised for example the creators of counter-strike, they wouldnt be working for valve if it wasnt for the internet. we all should be thankful we live in a world with so much freedom.
now off that random thought ill show my model in the unreal3 engine.

prop for my model

choosing my prop wasn't hard because its sitting next to my desk were i work, this also made it easier to create as i have the item with me all the time so i have reference and can easily take texture photos of it. But even though i had it easy i didn't take any reference photos i modeled it all just by looking then slaped a quality photographed texture on it, even the amps texture isnt a photograph of my amp its one from google. Even though i cut corners creating it, it still came out reasonably well and looks exactly like the real thing apart from the straight low poly lines.


this is my model of me before texturing. After finding out the true poly-budget i had to strip my model of about 300-400 tri's, which didn't change the models looks at all. most of the tri's were taken from the face especially around the back of the head, which you can't see at the moment.
what also helped me create this model easier was my hair covers my ears so i didnt have to waste poly's on them and the final thing making my model easy to create was the simple hair, which became simpler after i deleted poly's.

this is my model textured. It took me a while to get the shirt to line up well on my model as it had lines across it. The face was quite easy for me to get right as most of my facial features were modeled in 3D so the texturing just added to the realism, the major facial feature that made my model look like me is the nose as i modeled it to be wonky as i have a brocken nose due to an unfortunate event at a nightclub. But this added to the characteristics of my model.

here are some images of my 3D model self portrait rigged. iam liking it so far yet im not liking much of the rigging and posing i can never seem to get it right, after a few attempts i should be fine. this model was the first attempt, i just opened it up and it looked like this. I found out it was to do with the rigid selection. some parts of my model were rigind and some wre not so it skewed the deformable ones around .