Wednesday, July 15, 2009

female update







this is a few days into my high poly i usualy don't spend this much time on the sculpt but rescently ive noticed thats where i need to spend most my time to get all the detail in the character before i move on. my models usualy end up quite bland when ive finnished so iam now teaching myself to get all the detail and proportions correct before i move on and it had been a big help, iam now enjoying making this character and im taking my time to make sure i put all the nessacary detail into the model before it ends up looking unrealistic and bland at the end. Im studying faces and taking crits on everything i can ive had loads of input into this character and it is turning out to be the best model i have done to date. there are a few propotion problems iam now correcting for instance the length of the bycept.
i have rescently startet to use a 2 books alot more than usual on this scult, the first is a book called close up by martin schoeller and the second is Anatomy for the artist. Close up has helped me focus on minor detail that has improved my faces enormously, you may not have noticed but tis face started off as my pilot character and ive edited everything to get the result you see here. bodys have never been my strong point that is one of the main reasons i wanted to do this character and now i can comfortably create a female character body quickly and easily with correct topology. iam going to quickly finnish this character for my portfolio and then work on the exact same pipeline for a male one.

1 comment:

Anonymous said...

I see your still doing top quality work adam. Keep it up dude.