Wednesday, December 16, 2009
Monday, December 07, 2009
Thursday, October 29, 2009
Monday, September 28, 2009
update
Tuesday, September 15, 2009
old man
Tuesday, September 08, 2009
oldman update
I have been working on his hands and feet rescently, this is about 30 minutes work, just sculpting the hands, shoes and socks. theyre coming on quite well, im going to tighten the socks creases as ive realised that the material is alot thinner than what ive made it look like. ive changed the entire shape of the hand and now it looks human. oncw the hand is done there are a few minor bits to work on, and then its lowpoly time!
updated old man
Monday, September 07, 2009
Sunday, September 06, 2009
update public toilet
Sunday, August 30, 2009
unreal level
im currently workin on this public toilet, as i wanted a small area to fill with assets for my portfolio, as i progress i may continue this room and create more areas. Most of the graffitti is stolen from the internet some was drawn by my nephew and neice, it was a great excorsise learning how to control a bunch of lackys to create art for you haha. all of the meshes arnt finnished yet and in some cases all they have is there ambient lighting, as i wanted 2 get my scale correct first(damn unreals stupid perspective).
old man update
Saturday, August 15, 2009
old man
i descided to try and improve my techniques in zbrush as soft modeling is my main artistic tool, i tend to spend so long in zbrush that i soon get bored of the model im creating, so to speed myself up and to improve my overall productivity i descided to set myself a challenge. i got this head from a simple base mesh to this in about 3 hours on and off.
Thursday, August 06, 2009
Sunday, July 26, 2009
Tuesday, July 21, 2009
woman update
Wednesday, July 15, 2009
female update
this is a few days into my high poly i usualy don't spend this much time on the sculpt but rescently ive noticed thats where i need to spend most my time to get all the detail in the character before i move on. my models usualy end up quite bland when ive finnished so iam now teaching myself to get all the detail and proportions correct before i move on and it had been a big help, iam now enjoying making this character and im taking my time to make sure i put all the nessacary detail into the model before it ends up looking unrealistic and bland at the end. Im studying faces and taking crits on everything i can ive had loads of input into this character and it is turning out to be the best model i have done to date. there are a few propotion problems iam now correcting for instance the length of the bycept.
i have rescently startet to use a 2 books alot more than usual on this scult, the first is a book called close up by martin schoeller and the second is Anatomy for the artist. Close up has helped me focus on minor detail that has improved my faces enormously, you may not have noticed but tis face started off as my pilot character and ive edited everything to get the result you see here. bodys have never been my strong point that is one of the main reasons i wanted to do this character and now i can comfortably create a female character body quickly and easily with correct topology. iam going to quickly finnish this character for my portfolio and then work on the exact same pipeline for a male one.
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